The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Meer
The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose. Meer
In our modern information societies, we not only use and welcome computers; we are highly dependent upon them. There is a downside of this kind of progress, however. Meer
This book describes the key concepts, principles and implementation options for creating high-assurance cloud computing solutions. The guide starts with a broad technical overview and basic introduction to cloud computing, looking at the overall architecture of the cloud, client systems, the modern Internet and cloud computing data centers. Meer
This book presents a review of the latest advances in speech and video compression, computer networking protocols, the assessment and monitoring of VoIP quality, and next generation network architectures for multimedia services. Meer
Current practice dictates the separation of the hardware and software development paths early in the design cycle. These paths remain independent with very little interaction occurring between them until system integration. Meer
Researchers develop simulation models that emulate real-world situations. While these simulation models are simpler than the real situation, they are still quite complex and time consuming to develop. Meer
How do we design a self-organizing system? Is it possible to validate and control non-deterministic dynamics? What is the right balance between the emergent patterns that bring robustness, adaptability and scalability, and the traditional need for verification and validation of the outcomes? Meer
Automatic Performance Prediction of Parallel Programs presents a unified approach to the problem of automatically estimating the performance of parallel computer programs. Meer
Multithreaded Processor Design takes the unique approach of designing a multithreaded processor from the ground up. Every aspect is carefully considered to form a balanced design rather than making incremental changes to an existing design and then ignoring problem areas. Meer
Input/Output in Parallel and Distributed Computer Systems has attracted increasing attention over the last few years, as it has become apparent that input/output performance, rather than CPU performance, may be the key limiting factor in the performance of future systems. Meer
Resource Management for Distributed Multimedia Systems addresses the problems and challenges of handling several continuous- media data streams in networked multimedia environments. Meer
These are my lecture notes from CS681: Design and Analysis of Algo rithms, a one-semester graduate course I taught at Cornell for three consec utive fall semesters from '88 to '90. Meer
Certification and Security in Inter-Organizational E-Services presents the proceedings of CSES 2004 - the 2nd International Workshop on Certification and Security in Inter-Organizational E-Services held within IFIP WCC in August 2004 in Toulouse, France. Meer
Architecture Description Languages is an essential reference for both academic and professional researchers in the field of system engineering and design. Meer
Building software often seems harder than it ought to be. It takes longer than expected, the software's functionality and performance are not as wonderful as hoped, and the software is not particularly malleable or easy to maintain. Meer
Brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings. This publication presents timely, research-based chapters on the development of games and the real-world applications of game-thinking and game dynamics, as well as digital development, game design, human resource processes, social change, and video game learning. Meer
This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB . Meer
This book provides a serious, in-depth look at Apple's External Accessory framework and the iPhone Accessories API. You'll learn how to create new, integrated solutions that combine iPhone apps with dedicated hardware. Meer
This book provides a complete guide to implementing Telerik’s range of ASP.NET and Silverlight controls. Telerik controls are invaluable for ASP.NET and Silverlight developers because they provide a vast array of rich controls targeted for the presentation layer of web applications. Meer
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